Cuby

Crafting interactive exhibition experiences

Crafting interactive exhibition experiences

In 2023, Crowder Lab at ETH Zurich collaborated with our Interaction Design department team to develop an experience for the exhibition “KEEP IT CO₂OL: Tech to the Rescue?” at the focusTerra museum. 

I designed an interactive data visualization illustrating CO₂ storage above and below ground and developed an interactive prototype.

In 2023, Crowder Lab at ETH Zurich collaborated with our Interaction Design department team to develop an experience for the exhibition “KEEP IT CO₂OL: Tech to the Rescue?” at the focusTerra museum. 
I designed an interactive data visualization illustrating CO₂ storage above and below ground and developed an interactive prototype.

Product

Interactive table interface

Skills

Information Architecture

UX/UI Design

Interactive prototyping

Stakeholder communication 

Timeline

Q4 2023

Team

Basil Egger, Elia Salerno, Irina Lezaic

Mentors

Jürgen Späth, Jonas Scheiwiller

Overview

In 2023, Crowther Lab at ETH Zurich researched CO₂ storage in natural ecosystems worldwide. To share this knowledge beyond traditional, text-heavy exhibitions, they sought a more engaging way to communicate their findings.

Context
“Can you design an interactive data visualization for the exhibition?”

Through stakeholder meetings and field visits, we learned their goal was to visualize CO₂ storage and biome data in a way that captures visitors’ attention. Traditional exhibition formats often overwhelm, especially younger audiences, so we aimed to create an experience that invites curiosity and active exploration.

Project Goal

Design and prototype digital content that visualizes CO₂ storage data and engages visitors while ensuring scientific accuracy.

Discover

First, we analyzed the data, user researched and created a user story to find our focus key challenges.

CO₂ Storage Dataset from Crowther Lab

Field visit to focusTerra Museum, ETH Zurich

Workshops & Ideation Sketches

What we learned

Key challenges

We interviewed 10+ users and 4 stakeholdersto to figure out current pain points. we revealed key challenges: visitors experience low engagement and information overload.

Major pain points

Low engagement and motivation

Overwhelmed by information

Difficulty understanding complex data

User Story


User Story

Synthesized insights from the previous step to crystallize the user’s perspective.

Wireframe

Realizing early hypotheses and the IA. We sketched the high-level IA and integrated it into the wireframe.

Testing & iterating


Testing & iterating

We built prototypes to validate our concepts with our users. Constant meetings with our stakeholders motivated our team to move forward. Our workflow was simple: test, get feedback from users and stakeholders, and iterate.

Prototype iteration overview

Usability Testing

Final Design

As a student, I want clear, engaging explanations so I can understand science confidently.

Creative & playful visual language 

Color-coded visuals, a 3D tree chart, and illustrations create an engaging experience and support quick understanding.

Interactive and digestible content

Enable & disable visibility of each data fosters “Aha” moments.

Volume Comparison

Visualizing relative volumes helps users understand complex data at a glance.

Accessible academic language

Key terms are explained briefly and clearly, lowering the barrier to understanding scientific concepts.

Impact

Making scientific knowledge accessible for teens

We created an interactive museum experience using data-driven visualizations to lower the barrier to complex scientific concepts for teens.

To evaluate our design, we compared the museum’s existing static, text-heavy content with our new visual and interactive prototype. Testing was conducted with 10 participants aged 16–19.

Our final design resulted in:

7min

Time on content

Visitors spent significantly more time exploring the content compared to the original static panels.

90%

Faster task completion

Quiz questions (e.g., “What is a gigaton?”) were completed much faster with the interactive version than by reading long text paragraphs.

1.7 to 3.5

CSAT improvement

After each session, participants rated their experience using a 1–5 CSAT scale. On average, the score increased from 1.7 (static content) to 3.5 for our final design.

Smooth Scroll
This will hide itself!